01.03.2020

Reallusion Cartoon Animator Pipeline 4.0.0426.1

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  1. Crazytalk Vs Cartoon Animator
  2. Cartoon Animator 4 Pipeline
  3. Reallusion Cartoon Animator 4 Review

Reallusion Cartoon Animator 4.0.0426.1 (x64) Pipeline. Msstdfmt Apr 29th, 2019 282 Never Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Raw download clone embed report print text 0.33 KB. Download Reallusion Cartoon Animator 4.0 Resource Pack 386.8 MB. Reallusion Cartoon Animator 4.0.0426.1 Pipeline macOS Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. Reallusion Cartoon Animator 4.0.0426.1 Pipeline Win x64 Reallusion Cartoon Animator 4.0.0426.1 Pipeline Win x64 CrazyTalk Animator (CTA) brought the power of 2D face creation and facial animation from CrazyTalk to a full body 2D character with scenes, props, cameras and a stage to bring it all to life.

Name: Reallusion Cartoon Animator 4.0.0426.1 Pipeline macOS.zip
Size: 987.5 MB
Hash: 7f8a04c198dde6a4dfdf03dc1d6d8ef49876cc83
Files: Reallusion Cartoon Animator 4.0.0426.1 Pipeline macOS.zip (987.5 MB)

Description for Reallusion Cartoon Animator 4.0.0426.1 Pipeline


Reallusion Cartoon Animator 4.0.0426.1 Pipeline macOS

Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content.

All New in Cartoon Animator 4:

ENHANCED CHARACTER ANIMATION

This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character’s stride or alter its motion genre.

Smart IK (Inverse Kinematic)

Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character’s hand to get a precise interaction with props or scene.

Easy IK Editing
  • Stretches, squatting, and hip rotation made simple by moving the hip bone.
  • Easylocking feet and hands for unlimited motion possibilities.
  • Position character end effectors for precise IK interaction.
  • Keep or Flip Joint Bend Direction during animation editing.
Intuitive Auto IK/FK Switch
  • Dragandmove end effectors for IK editing, directly rotate joins for FK editing.
  • Intuitive posetopose editing without switching IK and FK modes.
  • One transform timeline track can keep End Effector Constraints and it’s Effective Range.
  • Set keys only to Selected Body Parts, or to Full Body motion layers.
Stretch Animation
  • Freely extend any character’s end segments head, hands and feet.
  • Rubberband stretch midpoint segments like elbow, waist, knee.
  • After releasing stretching, the segment can resume to its original length.
  • Stretch neck and torso parts by locking hands and feet.
  • Smoothly interpolate stretch animation, and add Motion Curve for timing control.
Precise Scene and Prop Interaction
  • Lock hands and feet to precisely interact with scene objects.
  • IK Constraints use “Keep End Effort Rotation” to tip toe or bend wrist, or use “Keep End Effector Angle” to sustain feet angle on the skateboard or bicycle pedal.
  • Use “Keep Bend Direction” to ensure character’s elbow or knee always bend at the right direction.
  • Lock hand and feet to make stable spiderlike crawling movement.
Works with All Kinds of Cartoon Characters
  • Correct backward knee bend animation for quadruped animals.
  • Use Shiftdrag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement.
  • The same effect can apply to breathing or neckstretching animation.
  • Use End Effector Rotation to easily let the dog naturally sit down.
Smart Motion Retargeting

Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion’s pose regardless it’s initial pose settings, innovatively creates different motion performance styles.

Adapt Motions to any Character Scale
  • No more Foot Sliding, Sinking, or Floating problems caused by characters’ bone scale difference.
  • Library Animation applied perfectly to all types of template characters.
  • Works with all Templatebased Motion human biped, quadruped, wings, spine bone.
Creative IK Motion Varieties
  • Autoalign character bones to the Motion Data pose, regardless of the character’s initial pose setting.
  • Recalculate character’s Initial Pose Offset for accurate animation editing.
  • Change characters’ foot stride, or arm reach distance by altering the overall Motion Data Scale.
  • Adjust individual End Effector bone ratio for precise character to object interaction.
Reallusion Cartoon Animator Pipeline 4.0.0426.1
Create IK Rig

Aiseesoft video converter registration code. Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We’ve also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI.

Auto IK Rig
  • Auto IK Rig for Imported Photoshop Template Characters (PSD).
  • Works for All Character Templates Human, Quadruped, Wings, Spine.
  • Default Human End Effector Presets Toe, Ankle, Finger and Wrist
  • Free to add IK lock to selected bone segments
  • Auto assign End Effectors to Free Bone Characters, allowing custom IK definition
Custom GUI
  • Snapshot a Character with a Custom Pose to create a Character Rig GUI.
  • Import an image file as a custom rig image.
  • Move and place End Effector Locks for ideal layout.
  • Specify Bone Size, Segment On/Off in the UI display.
360 Head Creation

This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion.

Crazytalk Vs Cartoon Animator

Quickly Transform a 2D Face into a 3D Head

3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator.

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Anchor Nine Head Turn Directions
  • Inherit basic angle settings from Quick Setup
  • Transform and deform head sprites for perfect 3D turn
  • Optional FFD resolution from 2×2 (perspective correction) to 5×5 (precise shape definition)
  • Maskout features outside the face to create the 3D illusion
Smart Designs to Speedup Multi-angle Settings
  • Copy and paste the angle definition
  • Mirror setup from one side to another, flip or replace sprites to match angle requirements
  • Onion Skin proper sprite placement with neighboring setup reference
  • Average average the angle setting value from two selected points
Add Additional Decorative Items
  • Apart from main facial features, users can freely add other decorative elements
  • The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base
  • The same techniques can be used to emphasize a 3D effect with highlight and shadow layers
Free Angle Definition – Up to 360°
  • More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird
  • Freely add angle points to setup the character look as the head turns
  • Each angle point contains data for sprites transformation, deformation, and sprite change
  • A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn
Designing 360 Heads with Photoshop Layers
  • Complete PSD to CTA roundtrip workflow for 360 Head Creation
  • The PSD character template is extended with angle layers for sprite change
  • Use several image layers to accentuate depth such like a hog’s nose
  • Build the layer hierarchy using a simple naming rule, eg. Parent > Child
  • The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments
3D Expression Setup
  • The Cartoon Animator Expression Setup is enhanced for new 360 Performance
  • Transform and deform facial sprites to setup 3Dlike Expressions
  • Turn on Smooth Mode to achieve extremely smooth facial blendshape animation
  • Easily Guide the Head Movement using Head Turn Gizmo
  • Combine with the Face Key Editor for amazing results!
New Generation of 360 Creative Assets
  • Mix and match facial features to create new 360 characters
  • Dynamic hairstyles and accessories can also include multiple view angles
  • Combine 360 Head with selected Body style for perfect Smart IK Animation

Cartoon Animator 4 Pipeline

360 Animation Controls and Timeline Editing
  • Head Turn Gizmo Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo
  • Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders
  • Face Puppet is enhanced for generating expressions with dynamic head turns
  • Use Transform and deform to exaggerate the cartoon performance
Recommended System Requirements:
  • MacOS 10.11.5 or later
  • 2.6 GHz Intel Core i5 CPU or higher
  • 8 GB RAM or higher recommended
  • 10 GB free hard disk space or higher recommended
  • Display Resolution: 1440 x 900 or higher
  • Graphics Card: Nvidia GeForce GTX 650 or higher /ATI Radeon HD 5770 or higher
  • Video Memory: 2 GB RAM or higher recommended

Web Site: https://www.reallusion.com/

Reallusion Cartoon Animator 4 Review

What’s New in Reallusion Cartoon Animator 4.0.0426.1 Pipeline

  • Release notes not available at the time of this post.

Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for input capability to both productivity. You can convert images into animated characters, control characters with their expressions, generate animation lip-synching from audio, perform scenes 3D parallax produce visual effects in 2D, accessing content resources and use a channel Photoshop full to customize quickly create characters and content.

All new in Cartoon Animator 4:

IMPROVED CHARACTER ANIMATION
This WIP 1 demonstrates how Reallusion made 2D animation characters more accurate, powerful and intuitive. Say goodbye to problems slip, sinking or floating foot, the new Smart IK / FK change system not only automatically but makes creating incredible cartoon animation much easier. With final position blocking effects gives power to animate characters accurately interaction scene. In addition, you can perfectly adapt the motion files with different body shapes from our library of movements, including adjusting the pitch of the character or alter its kind of movement.
Smart IK (inverse kinematics)
The simple and functional design distinguishes other tools Cartoon Animator 2D animation. 2D intuitive IK / FK system automatically switches invisibly, so the presentation of characters for animation is a fluid and logical process. Simply block the character ‘s feet to have a perfect contact with the foot will not slip, and lock the character ‘s hand to get an accurate with accessories or scene interaction.
Easy editing IK
– Stretches, squats and hip rotation simplified by moving the hip bone.
– Easy lock hands and feet to unlimited possibilities of movement.
– Place the end effectors of characters for a precise interaction IK.
– Maintain or turn the direction of the binding curve for editing animation.
Switch IK / FK intuitive self
– Final Effect drag and move to the IK edition, directly rotate combinations for FK edition.
– Intuitive Editing pose to pose without changing the IK and FK modes.
– A track line time can maintain the restrictions of the end effector and its effective range.
– Set key only in selected body parts, or layered full body movement.
Stretch animation
– Extend free end segments of any character: head, hands and feet.
– elastic rubber segments midpoint as the elbow, waist, knee.
– After releasing the stretch, the segment may return to its original length.
– Straighten parts of the neck and torso blocking hands and feet.
– Gently stretch Interpolar animation and add the curve control movement time.
Accurate scene and interaction prop.
– Lock your hands and feet to accurately interact with the objects in the scene.
– Restrictions IK: use “Keep rotating the final effort” to tilt or bend the wrist, or use “Keeping the angle of the end effector” to maintain the angle of the feet on the skateboard or bicycle pedal.
– Use “Keep curve direction” to ensure that the elbow or knee bend character always in the right direction.
– Lock hands and feet to make a stable movement drag spider.
It works with all kinds of cartoon characters
– Correct animation bend the knee back to four – legged animals.
– Use Shift + drag to alter the length of the bone between two bone segments which produce a uniform effect transformation, as the arm movement gorilla.
– The same effect can be applied to breathing or stretching the neck.
– Use the rotation of the end effector so that the dog feels easily.
Smart Motion Retargeting
Unique animation feature automatically translates the movements several styles of characters with different scales body. Smart Motion Retargeting applied correctly compiled files motion to different body shapes, characters automatically aligns the position of the movement, regardless of their initial position configuration, performance creates innovative styles of different movement.
Adapt motions at any scale character
– No more trouble sliding foot, sinking or floating caused by the difference in bone scale of the characters.
– Animation library perfectly applied to all types of characters in templates.
– Works with all movements based on templates: human biped, quadruped, wings, spine.
Creative varieties of IK Motion
– Automatically align the bones of the characters to pose motion data, regardless of the setting initial pose of the character
– Recalculate the initial compensation pose for precise character animation editing.
– Change the stride of the characters or within arm ‘s reach away from altering the overall scale data movement.
– Adjust the bone proportion of individual end effector for precise interaction of character object.
Create IK Rig
Generating 2D animated characters ready to IK, IK controls CTA4 provides standardized templates based characters. We have also added the Auto IK Rig for characters imported from Photoshop. For free-bone characters created personalized way, users can now create a custom GUI from the GUI Custom Rig.
IK Rig Auto
– Auto IK Rig templates for characters imported Photoshop (PSD).
– Works for all templates of characters: human, quadruped, wings, back.
– Presets human predetermined end effector – toe, ankle, finger and wrist
– Free to add lock IK bone segments selected
– Automatically assign end the characters of free bone effectors, enabling a customized definition IK
custom GUI
– Make a snapshot of a character with a custom pose to create a GUI Rig characters.
– Import an image file as an image of custom platform.
– Move and place lockouts end effector to achieve an ideal design.
– Specify size bone segment activated / deactivated on the screen of the user interface.
Creating 360 heads
The WIP 2 shows how Reallusion breaks the limitations of 2D art, and offers a practical way for 2D animators create characters with advanced animation with vivid expressions. 360 evolution streamlines the workflow for creating heads, expressions and settings directly to the core of the facial animation editing keys, puppeteers and timeline system. In addition to presenting a set of assets 360 and a new library professional animation, users also have the way to convert existing content in 360 heads with a full range of motion.
Quickly transform a 2D face into a 3D head
Head Creator 3D art transforms 2D characters in 3D style with up to 360 degrees of movement to get rich performances. Integration trip back and forth from Photoshop to edit characters from multiple angles inside and outside 3D Head Creator.
Nine Anchor Head Turn Directions
– Inherit settings Quick Setup basic angle
– Transforms and deforms the sprites head for perfect 3D twist.
– Resolution Optional FFD 2×2 (perspective correction) to 5×5 (definition accurately)
– Characteristics mask off the face to create the illusion 3D
smart designs to accelerate the configuration of multiple angles
– Copy and paste the definition of the angle.
– Configuration mirror forth, flip or replace sprites to match the requirements of angle
– Onionskin – Correct placement of sprites with reference neighboring configuration
– Average – average value angle setting two selected points
Add additional decorative items
– Apart from the main facial features, users can freely add other decorations
– the cat has whiskers and stripe nose blends perfectly with the base of the rotating head of the parents
– can use the same techniques to emphasize a 3D effect with layers of highlight and shadow.
Defining clearance angle – 360 °
– Rather than creating a rotating head, you can give a complete turn a creature simply, even a whimsical bird
– free Add angle points to set the appearance of the character as the head rotates
– Each point angle contains data for transformation, deformation and change of sprites sprites.
– a total of 25 points optional angle are provided and can achieve a perfect character correctly adding 360 ° angle to the definition of pan and tilt
Designing 360 heads layered Photoshop
– Complete workflow – way PSD back to CTA for Creation 360 Head
– PSD template characters expands layered angle for changing sprite
– Use several layers of images to accentuate the depth, like the nose of a pig.
– Build layer hierarchy using a simple rule nomenclature, for example. Father> Child
– The 360 Head Creator can generate and send definitions of angles back to Photoshop, new PSD layers for angle settings 360 generated
3D Settings expressions
– Configuration expression Cartoon Animator is enhanced for the new 360 performance
– Transforms and deforms facial sprites to 3D to set similar expressions.
– Enables smooth facial animation to achieve so extremely smooth blend mode
– Easily Lead the movement of the head with head turning Gizmo
– Combine with Face Key Editor for Amazing Results!
New generation of creative assets 360
– Mix and match facial features to create new characters from 360.
– dynamic hairstyles and accessories can also include multiple viewing angles
– 360 Combine Head with selected body style for perfect animation Smart IK
360 animation controls and editing timeline
– head Turn Gizmo: easily guide the direction of the head with the mouse cursor, a quick way to design the tempo of animation
– Face Key Editor combines precise facial expressions, you can achieve a detailed setting by selecting facial features, selecting from a list of expressions and customizing the sliders muscle transformation
– Face Puppet is enhanced to generate expressions with twists of dynamic head
– Use Transform to exaggerate and distort the performance of cartoons.

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